This doesn’t happen often, but I finally got to play a round of 40k with some friends, it was a super good time, even though my team was not victorious. The teams were Space Marines and Imperial Guard versus Dark Eldar and Grey Knights. I noticed a few things in this game, as I’ve played enough games over the last few years to finally understand some of the nuances that exist in 40k, it’s take a long time to get to this point, but it’s setting in.
Cover saves are super nice in this game, it makes my otherwise worthless army in terms of resilience / toughness much, much better. The Dark Eldar player could probably agree to a large extent as well. Imperial Guard have a ton of cool features, I’d like to know how some of these actually got through playtesting at GW to be honest, the Vendetta is an amazing unit to have, I now understand, entirely why all of those Adepticon tourney armies are loaded to the brim with these things. The two that I did have in this game were very dominant, and one of them also had a unit inside that it dropped off to add to the insult. It’s a shame that these things are so intense, I’d rather have them be support units and not so powerful.
I like powerful units as much as the next guy, but this seems like a little much. Another thing that I noticed is that if you get most of your information about what Warhammer 40k is all about via the web, you’re missing a lot, as sites like Bell of Lost Souls and Dakka Dakka really only cater to Tournament, Win At All Costs, type people, which is a shame. It really skewed my view as that’s my only real insight into a game I get to play a few times a year.
I can’t wait to go out there and throw down again, it’s gotten better each time I’ve played, which surprises me more and more each time.