Mordheim Campaign Update and Future Campaign Possibilities

Over the past few months we have been getting together roughly every other week and playing through a Mordheim campaign, Empire in Flames. The campaign has gone well for some, fine for others, and I suck at Mordheim.  We’ve come to a couple of conclusions and observations about mordheim and they will be described here in no particular order.  Beastmen start off with better stats and are a super tough warband to compete with over the length of a campaign.  On the same note, Carnival of Chaos is also in that boat which makes both of them end up on my shit list.

Overhead View of our Terrain setup for a 4 player game
Overhead View of our Terrain setup for a 4-player game

It’s not that I don’t want to play people who play that warband, but in all honesty, when you have a significant portion of both of those warbands end up with Toughness 6, it becomes a virtual impossibility for non-beastmen and non-chaos warbands to even come close to damaging those units, this is where the rub comes in.

Griping aside, we spent a good portion of this campaign trying to decide what makes the most sense in terms of making shields worth using, as it stands, they are not worth the points in any stretch of the imagination.  We are still debating this one, we’ll figure something out.

Another Overhead shot of our Terrain Layout
Another Overhead shot of our Terrain Layout

We have also been talking about “the next campaign” as we have some ideas for rotating between Sci-Fi and Fantasy.  We have also been talking a bit about switching to a different fantasy and sci-fi.  You’ve seen some info about 5150, in a previous write-up and I’ve recently acquired another game from Two Hour Wargames.  This one is called Warrior Heroes: Armies & Adventures.  I can’t comment much on this game yet as I’ve not read all the rules, but I’m bringing it up to just highlight the fact that we are considering changing games after all this time.

A bit of a mess under the crosswalk
A bit of a mess under the crosswalk

The hardest part about looking for a new game has been trying to retain the things we do like about the games we are considering leaving.  We have always wanted a campaign that has some form of progression that allows for each person to grow a warband or gang.  I hope that this game may fill our requirements, but as of yet, I don’t know.  Expect a write up once I’ve gotten a play through and a better grasp of the rules.

All in all, our last day for this campaign is drawing near and we are have a couple of options, one of them is to continue on with another mordheim campaign setting called Sartosa.  It really seems to fit in with some of the style and theme we are looking for, and it involves pirates. We have also been building some terrain to play on that is appropriate as well, so this could be the jolt that we need in mordheim to keep it going!

A Mess.
Shot's over the bridge
A Mess.
A Mess.